General-purpose message structures.
[Messaging basics]
Detailed Description
These structures often appear inside other structures.
Classes | |
struct | player_point_2d |
A point in the plane. More... | |
struct | player_point_3d |
A point in 3D space. More... | |
struct | player_pose |
A pose in the plane. More... | |
struct | player_pose3d |
A pose in space. More... | |
struct | player_bbox |
A rectangular bounding box, used to define the size of an object. More... | |
struct | player_bbox3d |
A rectangular bounding box, used to define the size of an object. More... | |
struct | player_segment |
A line segment, used to construct vector-based maps. More... | |
struct | player_color |
A color descriptor. More... | |
Typedefs | |
typedef player_point_2d | player_point_2d_t |
A point in the plane. | |
typedef player_point_3d | player_point_3d_t |
A point in 3D space. | |
typedef player_pose | player_pose_t |
A pose in the plane. | |
typedef player_pose3d | player_pose3d_t |
A pose in space. | |
typedef player_bbox | player_bbox_t |
A rectangular bounding box, used to define the size of an object. | |
typedef player_bbox3d | player_bbox3d_t |
A rectangular bounding box, used to define the size of an object. | |
typedef player_segment | player_segment_t |
A line segment, used to construct vector-based maps. | |
typedef player_color | player_color_t |
A color descriptor. |