Messaging basics
[libplayercore]


Detailed Description

Interface-independent message types, sizes, units, address structures, etc.


Modules

 Miscellaneous constants
 Maximum message lengths, etc.
 Message types
 The Player message types.
 Interface codes
 An integer code is assigned to each interface.
 Interface string names
 Used in configuration file parsing and console output, each interface is assigned a string name.
 Address structures
 Device and message address structures.
 General-purpose message structures.
 These structures often appear inside other structures.
 Units
 Standard units used in Player messages.

Last updated 12 September 2005 21:38:45