Messaging basics
[libplayercore]
Detailed Description
Interface-independent message types, sizes, units, address structures, etc.
Modules | |
Miscellaneous constants | |
Maximum message lengths, etc. | |
Message types | |
The Player message types. | |
Interface codes | |
An integer code is assigned to each interface. | |
Interface string names | |
Used in configuration file parsing and console output, each interface is assigned a string name. | |
Address structures | |
Device and message address structures. | |
General-purpose message structures. | |
These structures often appear inside other structures. | |
Units | |
Standard units used in Player messages. |