Core functionality
[libplayerc++]
Detailed Description
Device-independent components.
The core of libplayerc++ is based around the PlayerClient and ClientProxy.
Classes | |
| class | PlayerCc::PlayerClient |
| The PlayerClient is used for communicating with the player server. More... | |
| class | PlayerCc::ClientProxy |
| The client proxy base class. More... | |
| class | PlayerCc::PlayerError |
| The C++ exception class. More... | |
Functions | |
| const int | PlayerCc::PLAYER_PORTNUM (6665) |
| The default port number for PlayerClient. | |
| const std::string | PlayerCc::PLAYER_HOSTNAME ("localhost") |
| The default hostname for PlayerClient. | |
