PlayerCc::ActArrayProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheActArrayProxy class is used to control a actarray device.
Public Member Functions | |
| ActArrayProxy (PlayerClient *aPc, uint aIndex=0) | |
| Default constructor. | |
| ~ActArrayProxy () | |
| Default destructor. | |
| void | RequestGeometry (void) |
| Geometry request - call before getting the geometry of a joint through the accessor method. | |
| void | SetPowerConfig (bool aVal) |
| Power control. | |
| void | SetBrakesConfig (bool aVal) |
| Brakes control. | |
| void | SetSpeedConfig (uint aJoint, float aSpeed) |
| Speed control. | |
| void | MoveTo (uint aJoint, float aPos) |
| Send an actuator to a position. | |
| void | MoveAtSpeed (uint aJoint, float aSpeed) |
| Move an actuator at a speed. | |
| void | MoveHome (int aJoint) |
| Send an actuator, or all actuators, home. | |
| uint | GetCount (void) const |
| Gets the number of actuators in the array. | |
| player_actarray_actuator_t | GetActuatorData (uint aJoint) const |
| Accessor method for getting an actuator's data. | |
| player_actarray_actuatorgeom_t | GetActuatorGeom (uint aJoint) const |
| Same again for getting actuator geometry. | |
| player_actarray_actuator_t | operator[] (uint aJoint) |
Actuator data access operator. This operator provides an alternate way of access the actuator data. For example, given a ActArrayProxy named ap, the following expressions are equivalent: ap.GetActuatorData[0] and ap[0]. | |
The documentation for this class was generated from the following file:
