player_gripper_data Struct Reference

#include <player.h>

List of all members.


Detailed Description

Data: state (PLAYER_GRIPPER_DATA_STATE).

The gripper interface returns 2 bytes that represent the current state of the gripper; the format is given below. Note that the exact interpretation of this data may vary depending on the details of your gripper and how it is connected to your robot (e.g., General I/O vs. User I/O for the Pioneer gripper).

The following list defines how the data can be interpreted for some Pioneer robots and Stage:


Public Attributes

uint32_t state
 The current gripper lift.
uint32_t beams
 The current gripper breakbeam state.

The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45